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Press and Publication: AnyKey – Encouraging Inclusivity in eSports

AnyKey is a new project, born of a partnership between ESL and Intel, which aims to make esports more inclusive. Our own T.L. Taylor has played a major role in the formation of this project. Thus far, T.L. Taylor and the AnyKey project have held conversations and panels with industry stakeholders and have conducted research at[…]

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Event: Dissolve Inequality Music Summit

March 16, 2016 This one-day event, a continuation of the Dissolve Inequality series, will explore the question:  What can a new era of music teach us about reducing inequalities — gender, racial, economic, and more?  Come join in discussions with artists and scholars, and join the networking dinner and musical performance in the evening featuring[…]

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Press: “How Video Games Are Becoming University-Approved Sports”

T.L. Taylor was interviewed for an article about the increasing popularity of on-campus esports clubs and competitions. T.L. released a point of clarification on her website: I do actually think gaming in college spaces is growing, my point to the reporter was more wanting to highlight that playing computer games on campus has long been a[…]


Event: Am I Allowed? Game Live-Streaming between Spectatorship and Regulation

Date:  March 16, 2015 Listen to MIT sociologist T.L. Taylor report from the trenches of her fieldwork into twitch, e-sports, and other phenomena of game live-streaming. Computer gaming has long been a social activity, complete with spectatorship. The growth of game live-streaming – the online broadcasting of real-time play to a remote audience – is[…]

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Event: From Private Play to Public Entertainment: Live-streaming and the Growth of Online Broadcast

Date:  March 5, 2015 Time:  6-8PM T.L. Taylor moderated a panel of live streamers, including streaming personalities and industry professionals, at an event co-hosted by CCI and the MIT Game Lab. Panelists included: Scott “SirScoots” Smith JP “itmeJP” McDaniel Adam “Ellohime” Links: MIT Game Lab